------Photoshop Effect------

Bevelled Button

The first step is to make a new file. I've made mine relatively narrow, but if you want to feel free to make your buttons as square or thin as you want. Note that I've made the file greyscale. This makes it faster to work with and smaller to save.


Next I filled it with 25% K grey (this matches the 192,192,192 grey that is close to the usual grey background.) 25% K grey can be selected using the slider on the color picker window.



To create the four trapezoids that make up the "bevels" of the button,
the shapes are made using the paths tool.
The trapezoids are made using the "pen" tool.
Click in one corner of the box.
:::::.Next. ::::
Click in another corner of the box.
This makes the edge of the trapezoid that follows the outside of the box.
Make two more vertices;
the first should be some small (1/16" is good) away from the second point,
diagonally in towards the center of the box.
Make sure this point is equally far from the two edges of the box.
The second point should be an equal diagonal distance away from the first point you made.
Finally,
move the cursor to the original point,
making sure a little "o" appears next to the pointer,
signifying that it is going to "close" the trapezoid. Click to complete the shape.



The first complete trapezoid.

Save the path! Then make a copy of it (easiest done by pulling the new path's name in the PATHS window down onto the little white notepad icon at the bottom of the PATHS window.

Make the copy into the opposite side's trapezoid in the following way:

1.Select the pointer tool from the paths window.

2.Select the new path (the copy of the first trapezoid) in the PATHS window.

3.Click on one of the edges of the trapezoid that parallel the edge of the box,
then drag it (holding the shift key down to keep it aligned) up to the symmetrical position on the other side of the box. For example, if it is the edge that is exactly at the edge of the box, drag it to the far edge of the box.

4. Drag the other edge of the trapezoid across to the other side so that it is the same distance from the other edge as in the original trapezoid.

You should now have two trapezoids, on opposite sides of the grey box. Each will become a bevelled side of the final button. Note that they should be symmetrical - that is, a mirror image of each other.

Make the other two sides' trapezoids in the same manner. You may want to jump to the top of the paths instructions.
Once you have completed the four trapezoids, make sure to SAVE in case of a problem later on.


The PATHS menu after all four paths have been made.

Next, fill each of the trapezoids with the following colors. This is done fastest by picking the grey as the foreground color, then pulling the name of the path in the PATHS windows onto the fill icon at the bottom of the PATHS windows (the little filled circle.)

I usally fill the four trapezoids with the following greys:

  1. Bottom: 90% K
  2. Top: 5% K
  3. Left: 15% K
  4. Right: 60%  

Note that what is important here is no the actual number but the relation between the numbers; the one on top should be lightest, the bottom the darkest, and the left and right should be between the top and bottom tones and the original color, correspondingly lighter or darker than the original.

After you fill the trapezoids, the button will now look 3-D:



Finally, I usually add a black line around the outside of the button. This gives the impression that the button is physically seperate from the surface of the page, especially if you choose to turn off the link borders.

This is done by selecting all (OpenApple-A) then using the select...modify...border command set to one pixel.



Next set the foreground color to 95% K then use the edit...fill command to make the border.


The button after the border is applied.

Finally, save the button as a GIF if you want to use it immediately. Of course you might want to add text and colors. The text often is helpful to users, who might want to know what a button does before pushing on it. This is considered user-oriented engineering.

The final result:



Some other incarnations of the same basic button, created using KPT Texture explorer and applying using Procedural Apply. You can add your own textures using the hard or soft light or overlay methods. Play around until you find what works for you!